AI Insights · Timothy · July 2022
Top 5 2D Cartoon Games on Android in Luxembourg Q2 2022
Discover the performance trends of the top 5 2D cartoon games on Android in Luxembourg during Q2 2022, including download, revenue, and active user metrics.
In the second quarter of 2022, the top 5 2D cartoon games on the Android platform in Luxembourg showed varying performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each game's metrics during this period.
Coin Master from Moon Active saw a steady weekly revenue, starting at approximately $11.6K and peaking at $12.3K by late April. However, revenue experienced a decline towards the end of the quarter, reaching around $4.2K in the week of June 20. Weekly downloads were relatively stable, averaging around 40-50, with the highest being 56 in late May. Active users fluctuated slightly, starting at 1.1K and ending at 1.05K by the end of June.
Candy Crush Saga by King showed a varied revenue trend, peaking at $3.6K in mid-April and then declining to around $1.5K by mid-June. Weekly downloads remained consistent, mostly between 160-200, with a notable dip to 114 in mid-June before slightly recovering. Active users started around 3.4K and showed minimal fluctuations, ending the quarter at a similar level of 3.4K.
Top War: Battle Game from RiverGame saw significant fluctuations in weekly revenue, starting at $2.5K and peaking at $4.3K in late May. Revenue then dropped to $924 by the end of June. Weekly downloads were relatively low, fluctuating between 15-128 throughout the quarter. Active users saw a decline from 342 in late March to 189 by the end of June.
Empires & Puzzles: Match-3 RPG by Small Giant Games had a steady increase in revenue, peaking at $1.2K in mid-May. The game’s revenue then stabilized around $900 towards the end of the quarter. Weekly downloads were minimal, ranging from 2-25. Active users showed a slight decline from 313 in late March to 283 by the end of June.
Clash of Clans by Supercell experienced a peak in revenue at $2.4K in early May, followed by fluctuations and ending around $652 by the end of June. Weekly downloads varied, peaking at 189 in early May and hitting a low of 77 in mid-June. Active users remained relatively stable, starting at 4.6K and ending the quarter at 4.1K.
For more detailed insights and data on these games, visit Sensor Tower.